Showing posts with label mobile technology. Show all posts
Showing posts with label mobile technology. Show all posts

Sunday, March 5, 2017

Internet of Things and Mobile Location-based Technology



Faubion, Kathy
Hahn, J. (2017). The internet of things: Mobile technology and location services in libraries Library Technology Reports, 53(1), 5-28. doi:http://dx.doi.org/10.5860/ltr.53n1
Descriptive Summary: The first chapter of this article concentrates on defining the Internet of Things (IoT). Current technology allows for networks of information, physical items, and data connections within the library, but the IoT is difficult to catalog, search, and access.  Libraries have to find a way to harness all this information and make it findable for library users. As demand for technology-based services increases, libraries have to supply the needs in a reliable manner. IoT goes beyond the use of computers or mobile devices to access information. It includes the small, smart devices which can gather immediate data in an environment and process the information to create data/information for a given situation, such as when a patron is gathering information on a particular topic in the library. Devices which can analyze data about what is in the physical collection as well as connect and network with electronic resources and databases can compile resources to fill the patron’s information need.  The second chapter concentrates on how libraries can use Bluetooth (or other mobile) technology to interface with the IoT using apps to facilitate. As wearable technology and augmented experience evolves, it will be possible to incorporate these new technologies as well and even save gathered data to the cloud. Beacon, an example of Bluetooth low energy, can already be used to help locate information resources in a library. The information which is gathered can also be of use to the librarian.  It can help them see how patrons are using the physical spaces of the library, and what connections are being made there.  This is turn can be of great use in collection and connection development. The idea is that as the patron walks into the library, they are directed by their mobile device to the area of information interest using Bluetooth beacons and given electronic resources to augment the physical collection based on physical location. This is the way to use IoT technology to fill the information need. The third chapter explores a variety of technology and apps which can be used in concert with beacons. Near Field Communications (NFC) can be used to create “smart” objects or displays.  For example, a display of part of a special collection that is frequently used, which would be determined by the number of patrons using that part of the collection. Data could be gathered every time a patron used their device to locate part of the collection. MySQL and Raspberry pi are discussed as platforms for IoT projects as a way to save collected database information. Radio Frequency Identification (RFID) tags are also discussed as a way to document location and inventory use. IndoorAtlas is a platform to map location within a building. Project Tango Tablet is a way to map indoor positioning. Beaconstac actually allows for identification of patron’s library account and position in the library, and recommendations can be made based upon prior searches.  The last chapter talks about privacy and security. The study was specific as to the problems which need to be ironed out for use of the technology. The security of the Estimote beacon system in the library can be at risk when there are many third-party users connecting. The need for many intermediary interfaces (Middleware) to access and compile information means potential breaches. Also, anytime location-based technology on someone’s personal device is used, data points are created. Since the beacons are tracking patrons movements, a hacker could in theory find out a great deal of personal information based on this data. Even though libraries would find it useful to collect data on reading preferences and materials used, this would be linked back to individual accounts and devices. Privacy is a huge concern here. The article suggests keeping collected data from third party usage or deleting data after a period of time.  Also, patrons need to be aware of privacy risks and policies. 

Evaluation: I imagine a scenario where I walk into my public library using my smart phone and Bluetooth. I am looking for information on snakes. Location-based Wayfinder app technology using beacons directs me to the proper place in the library where I can find physical books on the topic, but my smart phone Minrva app also accesses pertinent digital resources on the same topic from the library databases and Overdrive ebooks. I could also use NFC technology and the study buddy app to find other folks who are also interested in the study of snakes so we could meet and collaborate, maybe at an upcoming reptile enthusiast event. In other words, my information need (snakes) is met using all the connections and collections the library has available, tailored to my search. Furthermore, my search can be saved using my library account for future recommendations (do I want to research lizards next?) and also the compiled data of my search can be used to evaluate the collection of the library.  In other words, if several people are doing research on snakes at the library, this means the library may want to invest in more collection and connection materials on this topic. However, I feel many patrons would want to know how much personal search data was being collected and who would have access to that data? Like most technology, I had to try to wrap my brain around how it works, but I see this as the future of the library: A personalized seamless meld of physical and digital resources.

Keywords: Internet of things, mobile technology, location-based technology

Saturday, February 25, 2017

Mobile Information Literacy



Faubion, Kathy
Mullins, K. (2017). Research Plus™ mobile app: information literacy “on the go”. Reference Services Review, 45, 38-53. http://dx.doi.org/10.1108/RSR-03-2016-0020
Descriptive Summary: This is a study of how librarians can develop a mobile app for students with  information needs. This study at Long Island University showed that students wanted mobile access to library resources and databases for research purposes, but that even when issued iPads, they were not using them for this research. Even though most students have access to mobile technology, lack of direction from faculty and lack of digital literacy combine to make the use of the technology low at present. It was decided that useability needed to be addressed to increase student use of this mobile technology. Academic libraries have an opportunity to work with faculty and students to help increase understanding of how to use the mobile technology. Favoring a native app, the study used the ADDIE approach: analysis, design, development, implementation, and evaluation in deciding how best to increase the use of mobile library technology. In each of the phases, students were surveyed to determine how to best develop the information literacy app. The study used an app called Research Plus™. The app was designed to walk students through the steps of mobile research to increase useability.  A second purpose was to meet student information literacy needs, in accordance with the ACRL (Association of College and Research) standards, even in a mobile platform. The features of the app included everything from choosing a research topic to evaluating the resources. The app was approved for beta testing at the time this article was published, although the author notes that money and time constraints when studying an ever-changing technological landscape make the study more difficult.

Evaluation: Although this study was done in an academic library, I think it could easily be adapted to public library use.  A major focus at my library is to make our mobile applications more accessible and useable for our patrons.  Many of our patrons use our databases for research purposes, but it is our goal to make it so they can do so “on the go”.  If an app like Research Plus™ were available to the public, then mobile information needs could be better met.

Keywords: Information Literacy, Mobile Technology, Mobile Resources, Academic Library

Saturday, February 18, 2017

Location-triggered audiobooks



Faubion, Kathy
Hinze, A. & Bainbridge, D. (2016). Location-triggered mobile access to a digital library of audio books using TIPPLE. International Journal on Digital Libraries, 17, 339-365.  doi:10.1007/s00799-015-0165-z
Descriptive Summary: Using location-aware software (Tipple), a person may be shown maps or historical information which relates to an audio book they have downloaded.  For example, some who has downloaded Jane Austen’s Persuasion would be given location and relevant information on the assembly rooms in Bath. This is known as literary tourism. Tipple is based on Tip (tourist information provider). As you are near a point of interest, the app (there are several which use Tip) chirps at you and you can then listen to the chapter in the book which correlates to the landmark. This study used the Greenstone Digital Library and text-to-speech features to access the MP3 audio books. You can tweak the settings to allow you to see a map with points of interest, or distance from where you are to points of interest, or finally points of interest listed in book order so you can literally follow the path of the story. 

Evaluation: Ever since my children explained Pokemon Go to me, I have been fascinated by the idea of a virtual world within real world locations. The idea of being able to travel to the real places within a story and listen to the parts of the book which take place there is genius. For example, traveling the path set out in The Da Vinci Code by Dan Brown and listening to the parts of the story that happen at each landmark would be the ultimate literary experience in my opinion. I am amazed at the complexity of the design in this study. It has to use several different platforms to achieve the marriage of location-based software and digital audio materials, and the diagram of all the programs in play is dizzying. However, the participants in the study were able to make somewhat successful use of Tipple. The authors conclude that there is still a lot of work to be done to make the experience seamless, however they are also already looking to add further augmented reality into the experience. I’m waiting for the experience when I can actually talk to a virtual Mr. Darcy.

Keywords: Audiobooks, Audio access, Location-based system, Mobile Digital Library