Showing posts with label user studies. Show all posts
Showing posts with label user studies. Show all posts

Tuesday, November 1, 2016

The Development of a Collection Development Policy

Chase, Matthew
Fall 2016

Citation:

Cabonero, D. A., & Mayrena, L. B. (2012). The development of a collection development policy. Library Philosophy and Practice, 2012, 1-23.

Summary:

This article presents an in-depth examination on how to develop a collection development policy. The authors administered a survey to the Eastern Luzon Colleges' students, faculty, and stakeholders so as to gain community insight into the library's current collection development practices, and how they met participants' expectations and perceptions. In critical comparison and assessment of the findings, the library was able to build a policy that reflected the needs of its campus community.

Evaluation:

This article functions as both a scholarly publication and a working template on creating an effective collection development policy. The authors promoted a more interactive experience for the community to engage in collection development, particularly at the policy level. It is useful since it can help justify current practices to stakeholders, winning their support so as to continue providing quality collections matching the needs and interests of patrons.

Tuesday, October 25, 2016

A Study to Prove the Benefits of Leisure Reading and Justify Collection Choices



Tracy, Anna
INFO 266, Fall 2016

A Study to Prove the Benefits of Leisure Reading and Justify Collection Choices

This article goes over the conduction of a study of two public libraries in Cape Town to evaluate the impact that pleasure reading materials have on users and whether or not that outcome is positive or moot. Examples of the survey given out to customers are provided with all of the questions identifying a learning outcome. One facet of data collected was that participants said the public library was 80-86% of their source of reading material.

Studies were referenced that have shown, it is possible to measure an individual’s experience during pleasure reading to identify learning. Fascinating… This type of evidence based assessment is what libraries are using to demonstrate their relevance to funders and politicians. Conducting this kind survey/study at my own public library would be fascinatingly interesting and helpful for seeking out additional funding.

It was interesting to read how they constructed their questions and what learning outcome that generated.


Skarzynski, J., & Nassimbeni, M. (2016). Evaluating the impact of the public library book collection: a case study of two public libraries in Cape Town. South African Journal Of Libraries & Information Science, 82(1), 26-35. doi:10.7553/82-1-1597

Monday, September 14, 2015

10,000 Zines and Counting: A library's quest to save the history of Fandom!

          

       Ward, Tyler
         Robertson, A. (2015, September 4). 10,000 zines and counting: a library’s quest to save the history of fandom | The Verge.  from http://www.theverge.com/2015/9/4/9257455/university-iowa-fanzine-fan-culture-preservation-project  Retrieved September 13, 2015,

      Summary: This blog posts details the Special Collection of the University of Iowa and their current project: saving fanzines. First question, what is a fanzine? A fanzine is a magazine usually for a specific fandom (Superman, Harry Potter, Lord of the Rings, you get the picture), but a fanzine is done usually by the community, and by amateurs. A modern online example would be TORN (TheOneRing.net) a fandom website that is 100% dedicated to keeping the Tolkien fandom updated on goings on in publishing, cinema, or other related Tolkien news. This tracks some of the earliest cases of "fandom" and how the communities developed

     Evaluation: Fanzines are important and show the different ways that users of information can collaborate on a single project. It's certainly interesting historically because we can see how fandoms have changed through the century and how communities developed and interacted with information. It's also interesting because it shows how the average user can be a creator!