Piper, N.
(2017). Los Angeles’s New Circus Act. Bloomberg Businessweek,
(4517), 44–46. Retrieved from
https://search-ebscohost-com.libaccess.sjlibrary.org/login.aspx?direct=true&db=bth&AN=122159348&site=ehost-live&scope=site
For
my colleague's birthday, he invited us to the new Two Bit Circus in Los
Angeles. Seeing as it was a school
night, I did not think I could revisit my twenties, galavanting the city when I
had to wake up early the next day and teach.
But after visiting their website, I thought, this could be one of those
LA events that you don't want to miss and is the reason you endure the high
cost of living here.
Having
never experienced virtual reality, I never realized the VR craze. Well, after putting on the VR backpack and
headset, I was transported to Indiana
Jones and the Temple of Doom. So
real. I felt like I was walking over a
rickety wooden bridge with skeletons jumping out at me. For only $7, this is one of the best
experiences in Los Angeles. I'm not
saying it beats swimming in the ocean, but I am considering a field trip here
for my high school library advisory committee.
Of
course, I wanted to know more about how this business came to be. While we were there, companies had sponsored
bonding nights for their employees. They
were given game cards loaded with money!
This is not what happens in public school events.
Brent
Bushnell, the co-founder of Two Bit Circus, is the son of Nolan Bushnell,
founder of Atari and Chuck E. Cheese. Intel
Corp. invested in Two Bit Circus after Bushnell and Gradman
provided
games, robots, lasers, and the entertainment at a few of its events.
Two
Bit Circus has raised $21.5 million in venture capital since it incorporated in
2012. (Nolan Bushnell isn’t an investor, but he has a seat on the eight-person board.)
For their first location, the founders have signed a lease on a 50,000-square-foot
warehouse space in Downtown L.A.
The
high tech adult arcade includes a 30-minute “story room,” a variant of the
popular type of adventure game in which players have to solve a series of
puzzles to exit a locked room. There is
also be a 1,000-square-foot virtual reality arena where guests compete against
one another in video games. Unlike in regular arcade games, which have a
limited set of outcomes, the plot lines in the VR games vary, so visitors have
a reason to come back.
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