Bradford, Josie
Spina, C. (N.D.) Keeping
up with…. Augmented reality. Association
of College and Research Libraries: A
Division of the American Library Association. Retrieved from http://www.ala.org/acrl/publications/keeping_up_with/ar
The article Keeping up
with… Augmented reality begins by explaining what augmented reality
is. As defined by Oxford English
Dictionary “augmented reality is the use of technology which allows the
perception of the physical world to be enhanced or modified by
computer-generated stimuli perceived with the aid of special equipment.”
The beginning of this article explores what augmented
reality is and what devices, apps and software are being used to make it
functional. Currently there are several
items on the market that are becoming popular with augmented reality. These include Google Glass, Evena Eyes-On
Glasses, “which show medical professionals the exact location of patient’s
blood vessels,” iOS and Android apps and Ikea’s app which allows customers to
“virtually see how furniture will look in their home.”
The article goes on to describe how augmented reality is
being used in education as well as in the libraries.
Some of the possibilities for use in
education include, interactive content in textbooks, ways of exploring the real
world in combination with virtual information to explore subjects such as
environmental damage, astronomy and medicine.
Potential applications for augmented reality extend to any subject and
have a large possibility for use.
The potential use for augmented reality in libraries includes
apps that can scan tagged books and allow library workers to see any books that
are out of place. “Augmented reality can
also be used to create engaging patron-facing applications that can bring new patrons
in and connect them with information they would not have typically sought
out.” There is also the possibility that
libraries can create their own customized augmented reality applications that
give patrons tours of the stacks, and other areas of the library in which
libraries can connect information with physical locations such as tours.
Although augmented reality has yet to become mainstream, it
is important for libraries to embrace its potential for use since it will
become something that is used in most libraries in the next several years. My library is already starting to use it to
scan books and look for items that are out of place. There is the possibility that in the future a
patron can find a book they want to locate on their smartphone, and it will
provide them with a map to the book.
Augmented reality isn’t just something that is new and cool, and will phase
out in a couple of years, it’s something that is going to become part of the
technology we use in our everyday lives, and it is important that libraries are
prepared to use it and embrace it’s many possibilities for use.
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