Bradford, Josie
Lambert. T.
(2016). Virtual reality in the library: creating a new experience, Public Library Association: Public Libraries
Online, 4 pgs. http://publiclibrariesonline.org/2016/02/virtual-reality-in-the-library-creating-a-new-experience/
I currently work at the Boise Public Library, and this
article was passed out to staff to read in order to get an idea of why we are
looking into investing in virtual reality in the next fiscal year. We have currently been testing out vendors,
and just the other day staff got the opportunity to test out virtual reality
for the first time. I was fortunate
enough to explore an undersea world and test out the Tilt Brush. I had my reservations about VR, but I was
honestly beyond impressed. If fact I was
amazed at the possibilities that VR has in our future.
The article Virtual
Reality in the Library: Creating a New Experience explains the exciting new
possibilities that virtual reality has in public libraries. As libraries transition away from their
traditional roles, they have become more like community centers, centered
around education, experience and introducing new technologies to the public,
and since the purchase of Oculus by Google many public libraries are starting
to realize that virtual reality is going to be the next big thing. However, what is VR’s place in
libraries? How will it be implemented
into programs and services?
This article
explores some of the possibilities that VR has in the future such as virtual
travel experiences, virtual field trips, virtual gaming as well as virtual
education and storytelling.
With VR users can explore fantastical worlds that don’t
exist. They can practice surgery, or see
national monuments, and libraries are a great platform to provide these
experiences. However, how do libraries
do this when they don’t have much of a budget?
This article suggests that there are several products out there that are
very cheap such as Google Cardboard and Samsung Gear. Patrons can also make their own VR kit out of
cardboard and their phones as a craft project.
This article also suggests that in addition to VR, augmented
reality is also going to play a role in libraries of the future. Augmented
reality is a way to use a camera in conjunction with software to alter the
appearance of a space, so patrons can see virtual stacks or go on a virtual
tours of the library. These new
technologies are very exciting for libraries and offer endless possibilities
for use.
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