Bailey, Rachel
Thomas, C. M. & Clyde, J. (2013).
Game as book: Selecting video games for academic libraries based on discipline
knowledge. The Journal of Academic
Librarianship, 39, 522-527.
Summary: This article
discusses the use of video games for scholarly content. Choosing four historical
video games, librarians studied the games to see how well the games conveyed
discipline specific knowledge. Although none of the games were considered to be
scholarly, two of them were considered to have good historical content. From here, the authors talk about the process
one should go through in determining if a game conveys discipline knowledge.
Evaluation: I think it’s great
that academic librarians are beginning to study the use of video games for
discipline specific knowledge. The evaluation and selection process they used
was also invaluable.
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