Wednesday, February 25, 2015

Game as Book: Selecting Video Games for Academic Libraries Based on Discipline Knowledge.

Bailey, Rachel

Thomas, C. M. & Clyde, J. (2013). Game as book: Selecting video games for academic libraries based on discipline knowledge. The Journal of Academic Librarianship, 39, 522-527.

Summary: This article discusses the use of video games for scholarly content. Choosing four historical video games, librarians studied the games to see how well the games conveyed discipline specific knowledge. Although none of the games were considered to be scholarly, two of them were considered to have good historical content.  From here, the authors talk about the process one should go through in determining if a game conveys discipline knowledge.


Evaluation: I think it’s great that academic librarians are beginning to study the use of video games for discipline specific knowledge. The evaluation and selection process they used was also invaluable.

No comments:

Post a Comment