Bailey, Rachel
Robson, D. & Durkee, P. (2012). New
directions for academic video game collections: Strategies for acquiring,
supporting, and managing online materials. The
Journal of Academic Librarianship,
38(2), 79-84.
Summary: This article does
a quick review of the literature in regards to video game collections in
academic libraries. It then gives an overview of the five-year plan gaming
librarians at the University of North Texas (UNT) have for their video game
collection. Of note, is the deliberate shift from consoles and video game
cartridges and discs to the online gaming trend. From here the authors talk
about ways to acquire online gaming collections as well as the types of games
that will be desirable for the UNT collection.
Evaluation: I think it’s great
that academic libraries are starting to add video games to their collections.
Not only are materials available for game design, but they are also starting to
be available to supplement curriculum. This is such a great teaching tool and it
is relevant to students’ lives. This is also true of the K-12 market.
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