Wednesday, February 25, 2015

New Directions for Academic Video Game Collections: Strategies for Acquiring, Supporting, and Managing Online Materials

Bailey, Rachel

Robson, D. & Durkee, P. (2012). New directions for academic video game collections: Strategies for acquiring, supporting, and managing online materials. The Journal of Academic Librarianship, 38(2), 79-84.

Summary: This article does a quick review of the literature in regards to video game collections in academic libraries. It then gives an overview of the five-year plan gaming librarians at the University of North Texas (UNT) have for their video game collection. Of note, is the deliberate shift from consoles and video game cartridges and discs to the online gaming trend. From here the authors talk about ways to acquire online gaming collections as well as the types of games that will be desirable for the UNT collection.


Evaluation: I think it’s great that academic libraries are starting to add video games to their collections. Not only are materials available for game design, but they are also starting to be available to supplement curriculum. This is such a great teaching tool and it is relevant to students’ lives. This is also true of the K-12 market.

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