Werner, K.
(2013). Bringing Them In: Developing a Gaming Program for the Library. Library Trends, 61(4), 790-801.
This article describes the development of a library card, board, video, and role-play game collection, gaming days and tournaments that fostered connections with young children, teens, and the local community and businesses.
Recommendations are given of how to start a gaming program. Games are suggested and ways to research and find the right games are given. Listed card, board and role-playing games for the most part can be considered ‘current.’ However, given that this article is published in 2013, the video games may be out-of-date.
Challenges are presented: the right space for gaming time, theft, download issues, ipad and hand-held devices for gaming use is on the horizon as of 2013. The writer points out other games may still be valuable, and still encourage participation and interest in the library.
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