Sunday, May 12, 2024

How libraries can create safe spaces with VR!

 Pelley, Carlos

CP

Tanaka, C. (2023). Virtual Reality in Libraries: Does VR create a Safer Space for 2SLGTBQ+         and IBPOC people? Pathfinder: A Canadian Journal for Information Science Students and         Early Career Professionals, 4(1), 162-. https://doi.org/10.29173/pathfinder75

Summary: The article "Virtual Reality in Libraries: Does VR create a Safer Space for 2SLGTBQ+ and IBPOC people?" explores the potential of VR in creating a safer and more inclusive space in libraries. The research question is whether VR can create a "Fourth Space" that is safer for individuals with intersectional identities to explore. VR offers unique qualities such as immersion and interactivity, but its success in creating a safer space largely depends on various factors including the VR content, the librarian's strategy, and the understanding of what constitutes learning.

Evaluation: The research question aims to determine if VR can create a "Fourth Space" that is secure for individuals with diverse and intersecting identities to explore. VR provides unique features such as immersion and interactivity, but its effectiveness in creating a safer space depends on various factors, including the VR content, the librarian's approach, and the definition of learning. If libraries can provide inclusive access and monitor to ensure safe experiences, a path to the 4th space could be achieved.

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